Want to experience what it would be like to save a village as an owlbear, a fusion between an owl and a bear? You can do that. Want to experience what it would be like to save a village as an owlbear, a fusion between an owl and a bear? You can do that.Īs a regular 5th Edition DM, I can see places where the work being done in Kamstra’s supplement will be very helpful, particularly in the “design notes” sections that work through the translation from “monster” to “character.” While I would be very hesitant to implement this book in my own game for various reasons, “Monstrous Races” is a really great place to start if you are a player or a Dungeon Master who is looking for ways to adapt “monstrous” traits into a more streamlined game. Do you want to play as an adventurous carrion crawler, the dungeon-dwelling monster that eats rotten flesh? There’s some guidelines here.
While official books from Wizards of the Coast have given guidelines for creating players from “monstrous” species like orcs, lizardfolk, and firbolgs, Kamstra’s “ Monstrous Races” offers guidelines for playing as species that are far from humanoids. I’m not the biggest fan of the use of “race” in D&D when species is generally more appropriate and the concept of “race” has a long, bad history in fantasy in general and this game in particular.