Super mario 64 controls

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The controller was designed to be held in three different positions.

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They're the buttons that get high traffic.' : 12 That's why the A and B Buttons are placed for easiest access on the new controller and why they are larger than the other buttons. Nintendo of America's head designer, Lance Barr, said that the design studies revealed that 'most games use a few buttons for most of the main controls, such as jumping and shooting, or accelerating and braking. During development, the first mock-up was created out of clay. The sculpted shape of the radical new Batarang-like controller was so complex that it couldn't even be modeled on a computer. Lance Barr, the head designer at NOA, worked with the NU64 design team in Japan on the controller.